In the overcrowded world and cramped space colonies of the late 21st century, te
dium can be endured through the use of the drug Can-D, which enables the user to
inhabit a shared illusory world. When industrialist Palmer Eldritch returns fro
m an interstellar trip, he brings with him a new drug, Chew-Z, which is far more
potent than Can-D, but threatens to plunge the world into a permanent state of
drugged illusion controlled by the mysterious Eldritch. THE THREE STIGMATA OF PA
LMER ELDRITCH is, by universal consent, one of his three key novels, and the boo
k in which he first took his perennial interest in the fragile nature of reality
to a new level of imaginative intensity.