Six hundred years. Five interlocking lives. An immersive, open-hearted exploration of the many paths that can lead us home. It s 1983 and Becks can t wait to get the hell out of Cincinnati. But for now she has work to do: her programmer uncle, the only person who understood her, has left her a half-finished game to complete.
The game will outlast Becks by centuries and shape the lives of a scientist, an astronaut and a pirate captain in ways she cannot imagine. It will connect these four pioneering women across centuries, vast oceans and far-distant planets and introduce them to a remarkable robot destined to gather together this disparate crew.